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 Castle / *23391 (-5)
  Re: Stoneguard Hold
 
(...) it's brill John and hoping to see it in person before it gets cannibalized for your next amazing creation =) what I'm liking most about this is the sense of motion with the water effects, it's all tight and a good example of making a broad (...) (18 years ago, 30-Oct-06, to lugnet.castle, FTX)
 
  Re: Stoneguard Hold
 
(...) There's several reasons I chose them, but the most important is that they give a much tighter curve than 1x3's. They also give a less "regular" appearance than 1x3 construction, where each round is aligned above or below each other. Finally, I (...) (18 years ago, 30-Oct-06, to lugnet.castle, FTX)
 
  Re: Stoneguard Hold
 
(...) Thanks Tony! (...) I somewhat agree, but I'm yet to find a technique that lets you do round portions of that size while keeping them "solid" looking. It's also very parts intensive - On 4 of the towers, easy layer uses 10 1x2's and 10 1x1 (...) (18 years ago, 30-Oct-06, to lugnet.castle, FTX)
 
  Re: Stoneguard Hold
 
(...) Thanks! This was my first try for a battle scene of any sort, and it was a lot of fun. I was inspired by the space bloody space invasion (and castle's triumphant win!) to add some action. -John L. (18 years ago, 30-Oct-06, to lugnet.castle, FTX)
 
  Re: Stoneguard Hold
 
(...) Thanks, Matt! It turns out the light was extremely an extremely easy fix, so all is well. Besides, now I have a new challenge for next year: Building Matt-proof! Glad you like the trees, right now I've only made them two sizes but the scale (...) (18 years ago, 30-Oct-06, to lugnet.castle, FTX)


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