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| | Re: A window using SNOT and SNIR techniques
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| (...) Well, to be picky, it's not *exactly* the same thickness. A tile is 0.4 "stud-widths" thick, but the distance between 2 such windows is about 0.414 (square-root of 2 minus 1) stud-widths. Over a larger area you would start to notice the (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
| | | | Re: A window using SNOT and SNIR techniques
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| In lugnet.announce, Erik Amzallag wrote: Dear Erik, this is really very well and clever done! What a cool idea to combine SNIR and SNOT to a link between space (crowd shouting "SPAAACE!!!! from the background!) and castle (mumble of "Castle - (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, lugnet.build.schleim, FTX)
| | | | Questions about BrickQuest
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| I've read through the BrickQuest rules. I find the game intriguing and possibly very fun - currently I'm thinking on building a 'capture the flag' type arena for two teams playing against eachother (while finding secret rooms, treasure, etc) (...) (20 years ago, 16-Sep-04, to lugnet.gaming, lugnet.castle)
| | | | Re: A window using SNOT and SNIR techniques
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| Hey Erik, Great design idea! I actually saw this on Brickshelf and started to post an announcement over on Classic-Castle.com before I noticed you'd announced it here. If you'd like to check out the discussion on Classic-Castle, my post is here: (...) (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general)
| | | | Re: A window using SNOT and SNIR techniques
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| Very cool window! But how are the studs not in a row? The SNOT I see, but not the SNIR. Marc Nelson Jr. (20 years ago, 16-Sep-04, to lugnet.build, lugnet.castle, lugnet.general, FTX)
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