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 Castle / *19702 (-10)
  Re: The Classic Castle City Standard
 
(...) 'Xactly! ...This is gonna be great. I'm so happy to see this come about!!! Wonderful things will evolve in the future from this. --==Richard==-- (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
 
  Re: The Classic Castle City Standard
 
(...) I think what's probably meant here, and might be helpfull, is a clear view of the wall interface. (The cross-section so to speak) What also might be usefull, is to include some simple information about the Phytagoras mechanism for attaching (...) (21 years ago, 24-Aug-03, to lugnet.castle)
 
  Re: Royal Hunting Retreat MOC
 
(...) Travis.. this is one crazy MOC. usually i prefer simplicity of design over such craziness, but this MOC has one thing that few castle MOCs have had in a long time -- and it has it in abundance: Innovation Angled walls going up, going down.. (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
 
  Re: The Classic Castle City Standard
 
(...) Instructions? I think it is fairly straight forward, but I can make some if you think there should be some. One of the keys of this standard is that however you make it, it should fit together. I don't want people to think that there is a (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
 
  Re: The Classic Castle City Standard
 
(...) Hey Ben, Well, part of the those gaps can be filled in with trees and bushes - as well as smaller vendors with odds and ends - not to mention they form great winding alleyways! What I love about this standard is that almost all problems that (...) (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
 
  Re: The Classic Castle City Standard
 
(...) Ahh yes! I remember that now! Thanks for the kick-ass suggestion. Good ideas and real innovation are really useful things. Perhaps I should add an authors list of people who contributed the key ideas to the mix... -lenny (21 years ago, 24-Aug-03, to lugnet.castle, FTX)
 
  Re: MOC Preview
 
(...) Anthony, That's a beautiful piece of terrain that you have modeled there. Any structure you put on it is going to look fantastic. Can't wait to see the final result. I've been thinking about building a castle on a cut-away hill, with a dungeon (...) (21 years ago, 24-Aug-03, to lugnet.castle, lugnet.general, FTX)
 
  Re: The Classic Castle City Standard
 
(...) Lenny, it was great meeting all of you guys at my 1st Brickfest. I think this whole idea needed to be done and I have built one walled segment. I am going to modify my remaining walled segments (from 4 Battering Ram sets) to this standard. I (...) (21 years ago, 24-Aug-03, to lugnet.castle)
 
  Re: The Classic Castle City Standard
 
(...) I notice you didn't include a 45 degree wall section. I haven't built Castle in over a decade, and I don't have the right pieces handy, but here's a floorplan for a possible 45-ish design (it actually curves a bit towards the center of the (...) (21 years ago, 24-Aug-03, to lugnet.castle)
 
  Re: The Classic Castle City Standard
 
(...) Lenny, First, thanks very much for taking this on and seeing it to conclusion. As one who was part of the roundtable discussion, I am very impressed with what you have ended up with. As we all stated, the standard had to be open enough to (...) (21 years ago, 24-Aug-03, to lugnet.castle)


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