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 Castle / *18002 (-5)
  Re: The Village of Dahyart version 2.0
 
(...) Hello Antony, That is just the sort of organic fuzzyness I had in mind when i made the suggestion. You did it very well. On top of this, the added vegetation and details largely contribute to the improvement as well. I'm pleased that you took (...) (22 years ago, 5-Mar-03, to lugnet.castle)
 
  Re: The Village of Dahyart version 2.0
 
Help! There's a wookie loose in my village. Somebody call the cops! or animal control, or something! (URL) BEN (...) (22 years ago, 5-Mar-03, to lugnet.castle)
 
  A few scenes from east Allercus
 
Hello, Well, after experimenting with another batch of parts from bricklink, I built a small village module. (Unfortunately, it's about 1.5 times larger than MM standard. 24x24) Here's the gallery. (URL) some more description behind the pictures. (...) (22 years ago, 5-Mar-03, to lugnet.general, lugnet.castle)
 
  Re: Question on the IOM
 
(...) I don't think IOM could exist cocurrent with CQ. Since the two game styles are going to be so different, it would add too much confusion and plus the initial failure of IOM suggests that it probably wont stand up to another run. I think it is (...) (22 years ago, 5-Mar-03, to lugnet.castle.org.cw)
 
  Re: The Village of Dahyart version 2.0
 
(...) the livestock, the well and the offsetting of buildings really makes a huge difference. My favorite is the little blacksmith shop in the dtail shot. My only problem seemed to be the buildings being so close to the tower. The pillars are (...) (22 years ago, 5-Mar-03, to lugnet.castle)


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