| | Re: 27 story glass skyscraper MOC
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Brad Hamilton wrote... (...) Nice work. Looks very "real". You have a lot of transparent parts which greatly increases time. And the total number of parts and primitives is obviously high, which leads to a huge number of frame level objects (see the (...) (24 years ago, 22-Nov-00, to lugnet.cad.ray)
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| | Re: 27 story glass skyscraper MOC
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Figures...I hit 'submit' then I remember the hotel's name...The Bonaventure. (24 years ago, 22-Nov-00, to lugnet.cad.ray)
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| | Re: 27 story glass skyscraper MOC
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Most impressive! IT reminds me of a certain hotel in downtown LA, but I can't remember the name of it at the moment. Clear UFO parts would look fantastic (as you've shown), and I love the sideways design. Perhaps Lego will finally get a clue.... (24 years ago, 22-Nov-00, to lugnet.cad.ray)
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| | 27 story glass skyscraper MOC
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This is a 27 story glass skyscraper I built from massive numbers of (virtual) curved Paradisa windows, white arches, and 4x4 1/4 circles. Here is an overall shot: (URL) is shot looking up from the entrance (URL) white matrix of beams protruding from (...) (24 years ago, 22-Nov-00, to lugnet.cad.ray)
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| | Re: A pov-ray question
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I made an error I mean 0,0,-50 to 0,0,50 but anyway lets forget this. (...) (24 years ago, 18-Nov-00, to lugnet.cad.ray)
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| | Re: A pov-ray question
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Eduardo V skrev i meddelandet ... (...) If you're using the animation features of POVRay (clock etc.) then all you have to do is to let both the model's position, and the camera 'look at' be controlled by the clock. If you're moving the model (...) (24 years ago, 15-Nov-00, to lugnet.cad.ray)
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| | Re: A pov-ray question
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Yeah. Just have the look_at coordinates change to match the position of the object. Travis Dickinson (...) (24 years ago, 16-Nov-00, to lugnet.cad.ray)
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| | A pov-ray question
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Is it possible to make the camera act like a real camera for example telling the camera to loock at and object while the object is goin from 0,0,50 to 0,0,50 ? (24 years ago, 15-Nov-00, to lugnet.cad.ray)
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| | RE: Classic Space set 6888
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(...) Bummer. (...) I have used heightfields several times, but I can never get them to look exactly as I want them too. I wanted hills that really looked like the CS hills in this case. (...) That's the hard part. And creating heightfield images is (...) (24 years ago, 7-Nov-00, to lugnet.cad.ray)
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| | Re: Classic Space set 6888
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I made a movie once, with a Futuron guy flying on a spaceship over a classic space landscape -entirely in POV-ray. (The movie got lost when my HD crashed, so I can't show it to you.) The hills were easy to make; use a heightfield! If you don't know (...) (24 years ago, 7-Nov-00, to lugnet.build.contests, lugnet.space, lugnet.publish, lugnet.cad.ray)
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