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| | Re: povray
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| (...) I don't know anything about saving the data structure to disk. However, I think that the reason for the parser to take som much time and memory on L3P'd scenes is that the format L3P generates is not best suited for POV-Ray. I think there (...) (25 years ago, 10-Nov-99, to lugnet.cad.ray)
| | | | povray
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| Does anyone here have an in-depth knowledge of the Povray source? There is a need to eliminate the time taken by parsing so real-time rendering systems like the Dat Explorer can work on large pov files. One Idea floating around is to save whatever (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
| | | | New newsgroup lugnet.cad.ray for LEGO ray-tracing
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| A new newsgroup lugnet.cad.ray has just been created. CHARTER/PURPOSE ===...=== -> lugnet.cad.ray (group): Ray-Tracing as it applies to LEGO: software tools and libraries; tips & techniques; in-depth technical discussions about element modeling, (...) (25 years ago, 8-Nov-99, to lugnet.announce, lugnet.admin.general, lugnet.cad, lugnet.cad.ray)
| | | | ------( Terms of use for lugnet.com )------
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| TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
| | | | ------( Welcome to lugnet.cad.ray )------
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| Welcome to lugnet.cad.ray, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.cad.ray (group): Ray-Tracing as it applies to LEGO: software tools and libraries; tips & techniques; in-depth technical discussions about element modeling, animation, (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
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