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 CAD / Ray-Tracing / 438
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Subject: 
Re: Changing scale of an object
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 17 Jul 2000 04:12:40 GMT
Viewed: 
1155 times
  
Thanks.  I figured it was something like that.

Jason

In lugnet.cad.ray, Terry Keller writes:
In lugnet.cad.ray, Jason Ellis writes:
Is it possible in POV-Ray to change the scale of an object, i.e. to shrink • it?

Here's what I want to do.  I have a micro-fig scale space cruiser and I want
to have flying next to it a minifig scale fighters.  Since in real-life these
two models are approx. the same size, I need a way in POV-Ray to shrink the
fighter to bring it into scale with the cruiser.

Thanks

Jason
http://www.jealous37.com/lego

In lugnet.cad.ray, Jason Ellis writes:
Is it possible in POV-Ray to change the scale of an object, i.e. to shrink • it?

Here's what I want to do.  I have a micro-fig scale space cruiser and I want
to have flying next to it a minifig scale fighters.  Since in real-life these
two models are approx. the same size, I need a way in POV-Ray to shrink the
fighter to bring it into scale with the cruiser.

Thanks

Jason
http://www.jealous37.com/lego

Yep. Easy.

In the POV file find your models 'object' line. In an unmodified L3P generated
file, it will be near the bottom of the file, directly above the line that
says   //background:

It will look something like this:
object { my_model_name #if (version >= 3.1) material #else texture #end {
Color7 } }

Modify it to look like this:
object { my_model_name #if (version >= 3.1) material #else texture #end {
Color7 }
scale .5
}

Notice that the scale command fits right between the last two curly brackets.
The value of .5 would make it one-half original size.

Additionaly, if you want to rotate or move the object you can add these two
commands.
object { my_model_name #if (version >= 3.1) material #else texture #end {
Color7 }
scale .05
rotate < 0.0, 0.0, 0.0>
translate < 0.0, 0.0, 0.0>
}

Note that scale should always be first, followed by rotate, then translate.
The < 0.0, 0.0, 0.0> is the X,Y,Z spatial coordinate system
All zeros just leaves it at its default 'origin' position.


-- Terry K --



Message is in Reply To:
  Re: Changing scale of an object
 
(...) In the POV file find your models 'object' line. In an unmodified L3P generated file, it will be near the bottom of the file, directly above the line that says //background: It will look something like this: object { my_model_name #if (version (...) (24 years ago, 17-Jul-00, to lugnet.cad.ray)

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