| | Re: How would you do it?
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| (...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
| | | | Re: How would you do it?
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| (...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
| | | | Re: How would you do it?
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| (...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
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