| | Re: POV Help Needed
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(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
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| | POV Help Needed
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Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
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| | POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV [DAT]
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Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
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| | LD4DStuido samples on Youtube
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Hi all, I've rendered some of the LD4DStudio samples and put them on Youtube. (URL) are in 1280x720 resolution but Youtube scales them to meet your bandwidth, so be sure you select HD where possible. I think they look quit nice for all default (...) (15 years ago, 20-Jul-09, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: Transparent colors in POV-Ray
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(...) I'd say that a nice temporary solution would be just to allow a simple stud shrinking option for L3P generated studs and let people deal with LGEO separately. LGEO has less problems in this regard anyway as many of the parts are created as (...) (15 years ago, 15-Jun-09, to lugnet.cad.ray)
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