| | Re: Transparent colors in POV-Ray
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(...) Background is black by default, I got the habit of using rgbft from (URL) and think it does look a bit nicer than rgbf, but it turns out I did not completely understood the meaning of it (see my answer to mike). As for ior, it's only added if (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) For which version of POV-Ray you are generating the code? I have just made some tests with 3.6 for windows with your values, and I can not see any faults. Maybe this page give a clue to you (URL) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) For reasons that I don't understand, the apparent transparency of things in the final POV output is greatly influenced by the background color. Set the background color to black, and things look substantially more transparent than when it's (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Transparent colors in POV-Ray
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Hello all, I'm the developer of LD4DStudio ((URL) and I'm in the midsts of rounding up the 1.1 version which supports POV-Ray export. But the thing is I'm not too happy about my transparent color setup. At the moment I'm using the following (this is (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: LDraw road macro update
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There were some bugs that I missed at the very last second. Here's the fixed version: (URL) (16 years ago, 21-Dec-08, to lugnet.cad.ray)
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