| | Re: New POV-Ray Edge Tracing Utility
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| (...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
| | | | Re: New POV-Ray Edge Tracing Utility
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| (...) Ah, thanks for the clarification. -Mike (16 years ago, 19-Jun-08, to lugnet.cad.ray)
| | | | Re: New POV-Ray Edge Tracing Utility
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| (...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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