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 CAD / Ray-Tracing / 2840 (-5)
  Re: Opinions sought on rendering method
 
(...) OK, I played around with this tonight for a few hours, and finally came up with something that I think I'm happy with. It requires 3 passes of the transparent polygons (just during snapshot save with SaveAlpha enabled), but it seems to get (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) To me, the reasons are mainly "historical": the first way to get better images than the output of Ldraw/MLCad/LeoCAD (which is not that bad for instructions!) was POV-Ray. L3PAO then LPub did a lot to push POV as the renderer of choice. Add to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) A very important point - I didn't even noticed that the vehicle roof was grey, not white! (...) That's the main problem of LDD generated instructions: no edges... Philo (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) It'll be there in the next release. (...) Actually, if you look you will see that parts of it are somewhat transparent (like the left edge of the windscreen). All of it that has the background visible through transparent parts is supposed to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
 
  Re: Opinions sought on rendering method
 
(...) I would choose LDView over POV-Ray and L3P in an instant if the -SaveAlpha option worked on my Mac. Otherwise, I think your conclusions about the appearance settings are correct. LDView renderings like your example look great. Would it make (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)


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