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 CAD / Ray-Tracing / 2390 (-5)
  Re: Spline-based Road Creation
 
(...) The next things I'm working on are the superelevation calculations, as well as an automatic intersection generator. (20 years ago, 25-Jan-05, to lugnet.cad.ray)
 
  Re: Experimenting with camera.dat and look_at.dat
 
(...) Yes,I am very well aware of the multitude of camera settings POV offers, and I haven't yet decided which way to go. The fastest way may be to run my own race using my own META statements: 0 LDA CAMERA.POSITION x y z 0 LDA CAMERA.LOOKAT x y z 0 (...) (20 years ago, 24-Jan-05, to lugnet.cad.dev, lugnet.cad.ray)
 
  Render of a Pelican (model by Toshiya)
 
Hi all, I found this nice model of a pelican on Brickshelf and found it so cute, I made in LDraw and rendered a picture. The original model is done by a BS user called Toshiya (9765). Link: (URL) is the image: (URL) goes also to Jeroen de Haan, (...) (20 years ago, 21-Jan-05, to lugnet.cad.ray) ! 
 
  Re: Spline-based Road Creation
 
(...) Ooops. I forgot to update the link. The new URL is: (URL) (20 years ago, 20-Jan-05, to lugnet.cad.ray)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)


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