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 CAD / Ray-Tracing / 235 (-5)
  Re: Lego Bedroom pictures uploaded at last!
 
Thanks for the feedback. I have just replied with some details as to how all this was done. I have also updated the site with some text. I suffer from too much work and too little time. As I mentioned. They are all print outs except for the big (...) (24 years ago, 9-Apr-00, to lugnet.general, lugnet.starwars, lugnet.cad.ray)
 
  Re: Lego Bedroom pictures uploaded at last!
 
Gosh, A reply from "Todd". Thanks. There are all sorts of themes going on. I'm working on the text for my page but wanted to get the pictures up first. To answer some of your questions. There is a mixture of scans from sets and magazines. Also DAT (...) (24 years ago, 8-Apr-00, to lugnet.general, lugnet.starwars, lugnet.cad.ray)  
 
  Re: Tuk-Tuk. Three wheeled motorized taxicab, at BrickShelf
 
(...) tell" section by now, which is nice. I've always felt that something like this is needed. BTW, you can probably see that I've used Lutz Uhlman's LGEO library for the parts, and L3P for those that are missing. This makes the ray-trace much (...) (24 years ago, 9-Apr-00, to lugnet.cad.ray)
 
  Re: Propellors on plane at Brickshelf
 
(...) Wow, there exists a version of POV-Ray which supports motion blur? I had no idea! So far, I've always used the POV-Ray animation technique to achieve motion blur. This is somewhat CPU consuming, as I have to render, say, 20 images, and then (...) (24 years ago, 9-Apr-00, to lugnet.cad.ray)
 
  Re: Propellors on plane at Brickshelf
 
(...) I used MegaPov (an unofficial version of PovRay) that supports motion blur: motion_blur { object {propel scale 2.5 rotate <clock*10,0,0> translate <-70, - 98, -100> } } I made the plane with MLCad and then i added the pilot (including his (...) (24 years ago, 8-Apr-00, to lugnet.cad.ray)  


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