To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 231
230  |  232
Subject: 
Re: Propellors on plane at Brickshelf
Newsgroups: 
lugnet.cad.ray
Date: 
Sat, 8 Apr 2000 22:05:50 GMT
Highlighted: 
(details)
Viewed: 
925 times
  
In lugnet.cad.ray, Bram Lambrecht writes:

How did you create the great propellor effect
in this rendering?

I used MegaPov (an unofficial version of PovRay) that supports motion blur:
motion_blur { object {propel scale 2.5 rotate <clock*10,0,0> translate <-70, -
98, -100> } }

I made the plane with MLCad and then i added the pilot (including his helmet
and glasses), the man in the water and the propeller from Anton's Lego
library. I had to scale his pieces by 2.5 to make them the same scale as
LDraw's pieces.

George



Message has 1 Reply:
  Re: Propellors on plane at Brickshelf
 
(...) Wow, there exists a version of POV-Ray which supports motion blur? I had no idea! So far, I've always used the POV-Ray animation technique to achieve motion blur. This is somewhat CPU consuming, as I have to render, say, 20 images, and then (...) (25 years ago, 9-Apr-00, to lugnet.cad.ray)

Message is in Reply To:
  Propellors on plane at Brickshelf
 
George, How did you create the great propellor effect in this rendering? (URL) stranded minifig is a nice touch. Is the hair from some other LEGO POV library?) --Bram (25 years ago, 8-Apr-00, to lugnet.cad.ray)  

4 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR