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 CAD / Ray-Tracing / 2292
  Re: Radiosity example (F1 Ferrari) once again
 
Hi Orion, Am Freitag, den 27.08.2004, 00:14 +0000 schrieb Orion Pobursky: (...) Sure: - - - - 8< - - - - // Custom Black rubber color #declare Color256 = material { texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .5 scale .20 turbulence (...) (20 years ago, 27-Aug-04, to lugnet.cad.ray)
 
  Re: Radiosity example (F1 Ferrari) once again
 
(...) Thanks. Here's my render using your settings: (URL) I love the rubber texture you created. (20 years ago, 28-Aug-04, to lugnet.cad.ray)
 
  Re: Radiosity example (F1 Ferrari) once again
 
Very nice work! Those radiosity settings are the BOMB. Your Ferrari render is undoubtebly the best render I have ever seen. I'm still debating whether or not it's real :) Could you please send me the high-res version of the image? Thanks. Is the (...) (20 years ago, 8-Sep-04, to lugnet.cad.ray)
 
  Re: Radiosity example (F1 Ferrari) once again
 
Hi Trevor, (...) The full resolution image is available at (URL) 11min + 4h13min (2 passes) on my Pentium 4) The LDR file is at (URL) like I forgot to upload it to the "mpd" folder where all my other LDR files are). Nico. (20 years ago, 20-Sep-04, to lugnet.cad.ray)

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