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 CAD / Ray-Tracing / 2275 (-5)
  Re: Quick question
 
Okay, I'm not quite sure what you mean, so I'll just tell you what to do to fix the problem. In the 'Command Line' type: "+KFI1 +KFF4 +KI1 +KF4". Somewhere in the .pov file type: "#if (clock == 1) camera{...} #end #if (clock == 2) camera{...} #end (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I think more detail is needed. For now, all I can ask is: Are you setting the Initial_Frame, Final_Frame,Initial_Clock, Final_Clock parameters? If so, what are they? If your frames do not correspond with clock integers, it will never work (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I can't do this sort of animation , how can i have make it possible? (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
You could do this without any .inc files at all. Within the .pov file, you can do something like this: #if(clock == 1) camera{...} #end #if(clock == 2) camera{...} #end If you need to try out your camera angles, you can comment out the other ones (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Quick question
 
I can do this for a reason #if (clock = 1) #include"online\spot1\n.inc" #end #if (clock = 2) #include"online\spot1\s.inc" #end #if (clock = 3) #include"online\spot1\w.inc" #end #if (clock = 4) #include"online\spot1\e.inc" #end I tryed to do an (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)


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