| | Re: Quick question Trevor Hewer
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| | You could do this without any .inc files at all. Within the .pov file, you can do something like this: #if(clock == 1) camera{...} #end #if(clock == 2) camera{...} #end If you need to try out your camera angles, you can comment out the other ones (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
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| | | | Re: Quick question Eduardo Vazquez Harte
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| | | | (...) I can't do this sort of animation , how can i have make it possible? (20 years ago, 31-Jul-04, to lugnet.cad.ray)
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| | | | | | Re: Quick question Miguel Agullo
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| | | | (...) I think more detail is needed. For now, all I can ask is: Are you setting the Initial_Frame, Final_Frame,Initial_Clock, Final_Clock parameters? If so, what are they? If your frames do not correspond with clock integers, it will never work (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
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| | | | | | Re: Quick question Trevor Hewer
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| | | | Okay, I'm not quite sure what you mean, so I'll just tell you what to do to fix the problem. In the 'Command Line' type: "+KFI1 +KFF4 +KI1 +KF4". Somewhere in the .pov file type: "#if (clock == 1) camera{...} #end #if (clock == 2) camera{...} #end (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
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| | | | | | Re: Quick question Eduardo Vazquez Harte
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| | | | (...) (20 years ago, 1-Aug-04, to lugnet.cad.ray)
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