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 CAD / Ray-Tracing / 2245 (-10)
  Re: the train is growing
 
Wow! Nice render! Sometimes I like rendering really massive pictures just for the fun of it. Good idea for the Santa Fe! And 20,000 lines... I've got files in excess of 100,000 lines on my PC. Anyways, good job. (20 years ago, 2-Jun-04, to lugnet.cad.ray, FTX)
 
  Re: How do I make the walls?
 
(...) Did you ever get an answer on this? I have a suggestion, if you did not... Dave! (20 years ago, 1-Jun-04, to lugnet.cad.ray)
 
  the train is growing
 
Hi, my train project is going on and the train is growing as long as my computer doesn't give me an error. I rendered the actual picture in 6400x1200 but reduced the size on brickshelf to 3200x600. Right now only medium quality with only a few (...) (20 years ago, 1-Jun-04, to lugnet.cad.ray, FTX)
 
  Brick 2 x 2 with Wheels and Dually Wheels
 
Being a lego seventies town fan, I build lots of vehicles using 3137c01 Brick 2 x 2 with Wheels (Complete Assembly Shortcut) and 3137c02Brick 2 x 2 with Dually Wheels. The latter is not available for LDraw, yet, so I thoughd I'd give it a try. I (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  a simple idea for creating the bump effects on patterned slopes
 
how does this sound?: due to the fact that most patterned slopes arent in lgeo, maybe a pov code within the patterned parts to create the bump effect when exporting into povray. does this sound good? im guessing a good example would be using color (...) (20 years ago, 30-May-04, to lugnet.cad.ray)
 
  Re: Povray boatwake
 
(...) well my first idea was to create a plane in Cinema4d for a boat wake... actually heres all my ideas 1. 3d boat wake via c4d *downside = millions upon millions of pollies* 2. A simple image like the classic nautica box front wakes *Downside = (...) (21 years ago, 29-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Nice water. (...) Have been working on this. I am trying to animate a podracer with simulated dust kicking up behind the engines. Would be very close to water spray. I have been working with "while" loops to simulate this. I need to do some (...) (21 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Very impressive! Can you do it all with Pov-Ray? ;) (...) Yep - it's too shiny. Turn down the reflectiveness and it'll be perfect. Maybe a little motion blur would be cool too. I know you can do that with MegaPOV (the unofficial patched (...) (21 years ago, 28-May-04, to lugnet.cad.ray, FTX)
 
  Re: Povray boatwake
 
(...) Fantastic. Could be my monitor, but I get the feeling of the water is just about to freeze. It looks a little like this state just between liquid and solid. /Tore (21 years ago, 28-May-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: NEW ANIMATION
 
Thank you so much. Jason (21 years ago, 17-May-04, to lugnet.cad.ray)


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