| | Re: Color Definition for Dull Silver
|
|
How about dropping the AA ? So far, IIRC, no-one has ever used it. If another value than the default (0x80?) is wanted, it can be put into the MATERIAL section: transparent=25% The we will use the familiar LDraw color codes for both EdgeColor and (...) (21 years ago, 25-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
|
|
| | Re: LDraw to RenderMan conversion
|
|
(...) Very cool! There was a guy from DreamWorks at SIGGRAPH who was looking for something like this. I'll be sure to pass it along! -Tim (21 years ago, 24-Sep-03, to lugnet.cad.ray)
|
|
| | Re: Color Definition for Dull Silver
|
|
(...) Ok, I was agreeing with your proposal to make it optional and relegate it to the end of the line with the MATERIAL properties. And hopefully it'll never be used, except possibly to reproduce a texture that's stippled in real life like the (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
|
|
| | LDraw to RenderMan conversion
|
|
Hi there! Neither do I rendering nor am I enemy of POV-ray, still posting this: I've found an LDraw to RenderMan convertor here:(URL) it might be useful for, let's say, 0.5% of you ;) bye rob (21 years ago, 24-Sep-03, to lugnet.cad.ray)
|
|
| | Re: Color Definition for Dull Silver
|
|
(...) Actually, I want to keep dithering. (...) Shrug. I dunno. (...) I'm OK with AARRGGBB, if everyone agrees with that. I'd recommend that programs recognize a variety of semi-standard formats, specifically: #AARRGGBB 0xAARRGGBB AARRGGBB (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
|