| | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | (...) Well, just to warn you.. This picture: (URL) Took this long to render: (URL) On rad level 3 with a P4 2.0 GHz with 1MB of DDR333 RAM. Your's shouldn't take nearly that long since it is a much smaller file. (...) Yes they do alter some of the (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | Re: Can anyone help by suggesting some lighting tips? Allan Bedford
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| | | | (...) It seemed to be going along well, so I left it overnight. However this morning it appeared to have stopped. The clock on POV-RAY was still running, but the PPS rate was 0. :( (...) I found that file. Do I need to edit it? I've found the spot (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | | (...) It's working but very,very slowly. If the POV clock hasn't stopped, then its still rendering. Like I wrote above, it'll take a long time to render on Rad Level 3. Try Rad Level 1 first and then, if you like the way the scene is set up, use (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | In lugnet.cad.ray, Allan Bedford wrote: <snip> (...) I found a much easier way to include these colors Add the following lines after the radiosity include statement. If you don't add them after the radiosity include, the colors will be overrriden by (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | (...) Ok, I quickly whipped up an include file for all the LDraw colors in the LUGNET Color Guide library. Find it here: (URL) under the Program Addins Section. It's down at the bottom. (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Allan Bedford
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| | | | | (...) Ah, O.K. I think I see how this works. You're effectively telling POV-RAY, "here's a color file I want you to use. Now, here's what color you should assign that file to. In other words, when I say RED from now on, I want you to use that LUGNET (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | | | (...) Yes, you got it exactly <snip> (...) In POV there should be a little drop down list in the upper left. It'll have something like 600x800, A.A. 0.3 displayed. This is where you set the picture size. Also, if there are any +W or +H commands in (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | | | Re: Can anyone help by suggesting some lighting tips? Allan Bedford
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| | | | | | (...) D'oh! I'm such an idiot. I was so busy trying to find it in the code, I didn't even think to look on the interface for it. Thank you so much for saving my sanity! (...) Currently (with no manual intervention from me) it reads: LPub +W800 +H600 (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | | | (...) Actually, as long as you are rendering your file manually in POV, you can delete all of those command line options. There're really only used by LPub with it's generating instruction images and LPub will add them back in automatically. -Orion (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Allan Bedford
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| | | | (...) On your site, you mention the following: The declaration of this file should be made just before the color declares in you POV model file. Based on previous suggestions, I'm now using radio-1.inc for the radiosity settings etc. It includes an (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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| | | | | | Re: Can anyone help by suggesting some lighting tips? Orion Pobursky
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| | | | (...) L3P generates color definitions based on the colors in your model. These are usually towards the top of the file after some declare statements. If you add the line: #include "lugnetcolors.inc" after the rad file include you should be good. If (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
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