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 CAD / Ray-Tracing / 1368
    Re: PovRay Error —Jeremy H. Sproat
   (...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
   
        Re: PovRay Error —Mike Walsh
      "Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... [ ... snipped ... ] (...) there (...) The second error was almost straight from L3P. The only thing I did was to delete the light definitions and replace them with a (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
   
        Re: PovRay Error —Mike Walsh
      "Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... (...) you (...) [ ... snipped ... ] I made this change and it has made it through the parse stage. We'll see how it looks in about eight hours when it is done rendering. (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
   
        Re: PovRay Error —Mark Riley
   "Sproaticus" <jsproat@io.com> wrote in message: (...) you (...) I know, *way* old post, but I just encountered this error and haven't seen this solution posted, so: Change line 326 of lg_6081.inc (of LGEO version #15) from: #declare lg_6081 = to: (...) (22 years ago, 1-Mar-03, to lugnet.cad.ray)
 

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