(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
(...) I'm not entirely sure. It's actually a line segment with an emplied endpoint of <0,0,0>. I tried to duplicate the math that went into that vector, got stumped (I think there's at least one more assumption that POVRay makes with vaxis_rotate() (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)