| | Re: POV-Ray user-friendly use
|
|
I forgot to mention, when you use 3DWin, convert the .dat file to a .dxf then convert that to pov/moray. it works a lot better than converting them directly. Gary blessing <blessing@icefog.net> wrote in message news:GprF4I.2rH@lugnet.com... (...) (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
|
|
| | Re: POV-Ray user-friendly use
|
|
I use 3DWin (URL) to convert to Moray (URL) have to re-color the parts, but if you use l3p to make pov files of the model you can copy the colors created to the material editor in moray. I spent a lot of time useing this before I learned to move the (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
|
|
| | Re: POV-Ray user-friendly use
|
|
nope, there isn't really. There is Moray, but I have never gotten something that can succesfully convert between the two (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
|
|
| | POV-Ray user-friendly use
|
|
Heya all, I just created USS-Constellation in MLCad and I want it render in POV-Ray. But it's not very userfriendly soft. ;) I wanna ask if there is some utility or upgrade for POV-Ray so I don't need everytime to add new coordinates for position, (...) (23 years ago, 11-Jan-02, to lugnet.cad.ray, lugnet.cad)
|
|
| | Re: LDGLite orientation matrix (l3p enhancement requests?)
|
|
Jacob recently asked for an ldglite enhancement to dump ldglite command line args and POV camera settings which reproduce the current view. I assume he means l3p compatible camera settings. I think I have it working (except for my question about the (...) (23 years ago, 10-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
|
|
| | DAT files to Bryce 5???
|
|
Is their a way to convert DAT files into Bryce 5 for rendering??? RIck (23 years ago, 10-Jan-02, to lugnet.cad.ray)
|
|
| | Re: New space animation
|
|
Ed or Eduardo? Thanks! I don't think there is any standard for that animation. I just wanted to create something with a higher aspect ratio then the standard 4x3 or 1.33 for a bit of widescreen look. So I choose a nice 1.66 ratio using 800x480. A (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
|
|
| | Re: New space animation
|
|
What standard is this of 800 by 480 pixels I think this is above DVD resolution if I'm correct. Which way u made it Mlcad -> L3P -> POV-RAY or Anton Raves's POV-RAY lib. Very cool!! (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
|
|
| | Re: New space animation
|
|
Thanks Mladen! I'd love too a battle scene incuding massive missile swarms and rail guns. If only I had more time. Once I finish version 2 of my transforming mecha I'm going to animate a sequence with it transforming. After I finish that, I'll work (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
|
|
| | Re: New space animation
|
|
(...) Great! I love that spin the first craft does... NEAT. ;-) (...) Yeah, I'd like to see the new & improved version once you solve the lighting and add more stuff. Oh yeah, any chance of some battle scenes? A few missile swarms? Rail gun slugs (...) (23 years ago, 6-Jan-02, to lugnet.cad.ray, lugnet.space)
|