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 CAD / Ray-Tracing / *37 (-20)
  Re: incredibly high quality renderings
 
Yes they are stunning!... but isn't the COBYLAND banner on the home page a trade dress violation? <grins, ducks and runs> (...) (25 years ago, 11-Dec-99, to lugnet.cad.ray)
 
  incredibly high quality renderings
 
Man, these are incredible! -- (URL) (25 years ago, 11-Dec-99, to lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) Yah. Keeping my _sed & awk_ and _Programming Perl_ within reach isn't a matter of life and death -- it's much more important than that. But make is really a simple tool. I wonder just how useful an entire book for it would be. The last one I (...) (25 years ago, 8-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray, lugnet.off-topic.geek)
 
  Re: Partsref is Moving to LUGNET
 
(...) Oh, I dunno about O'Reilly... :-) Their stuff is spotty. It varies from good, up through Insanely Great, all the way to YOU CAN'T LIVE WITHOUT THIS BOOK. I wish they'd just pick a quality level and stick to it. :-) (25 years ago, 7-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
Steve Bliss wrote in message ... [ ... snip ... ] (...) There is a very good Make book available from O'Reilly & Associates, _Managing Software Projects with Make_. I have found that this book always seems to have an example for something I was (...) (25 years ago, 7-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) I'm going to need to keep a vanilla installation, just for partsref generation. It's too tempting to make minor edits to part files in my regular installation. And, if I'm going to have two copies of LDraw, I'd rather have "working" and (...) (25 years ago, 3-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
[should've snipped the ng list, but I didn't--couldn't decide which to keep/exclude] (...) So, as both the new Keeper of the LDraw Library and the Keeper of the Partsref Pages, I could build a make, and apply it everytime I get new candidate files (...) (25 years ago, 3-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) This is kludgy but might work. Details left as an exercise. Your problem is that what you want is to know when a file is *new to YOU* not what it's timestamp is. Keep two complete sets of .dat files. One is an image of the state of files, but (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) You could try the version which comes with Cynwin32: (URL) used Beta 20.1; it seems pretty stable. If you're not too keen on using the Unix sub-layer (slow), try dmake: (URL) it seems to have gone commercial -- you have to *pay* for the (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) Yep, I'm familiar with make. I even went to look for one once. Do you know how hard it is to search the net for 'make'? I never could figure out a decent set of search-words... Oh, wait. I've got a make.exe with my old copy of Turbo Pascal. (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) Are you familiar with the make utility? It allows you to describe an arbitrary set of modules, with their associated interdependencies, and then re-build only the modules which have changed and modules dependant upon them. Of course, using (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) That's fine with me. The only downside is applying updates. When new parts are released for LDraw, I don't update individual partsref images and pages, I just regenerate the whole shebang. So any manual edits would probably get overwritten. (...) (25 years ago, 2-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
One thing I noticed with the DAT explorer is that POV rendered images look _MUCH_ better with the lossless PNG format thatn with JPEG. Perhaps appropriate use of the JPEG smoothing function would help the the tests I did looked bad even at 100% (...) (25 years ago, 1-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Partsref is Moving to LUGNET
 
(...) IMHO, the best thing is having both (a) super-quick-loading GIFs and (b) high-quality POV JPEGs, and then letting the user decide which one to view. A while back, someone even suggested having spinning/rotating POV-rendered images for each (...) (25 years ago, 1-Dec-99, to lugnet.cad.dev, lugnet.db.brictionary, lugnet.cad.ray)
 
  Re: Starting out in Ray
 
If you are running Windows 95/98/NT and have 1) installed POV-Ray for Windows ((URL) and 2) copied l3p.exe ((URL) to e.g. C:\Windows (or to any other directory in your PATH) and 3) installed LDraw in e.g. C:\Lego\LDraw then type in a DOS-box (...) (25 years ago, 1-Dec-99, to lugnet.cad.ray)
 
  Re: Starting out in Ray
 
Jamie Obrien: [ asks for a ray tracing howto ] While we are waiting for a good ray tracing howto you could have a look at this information: (URL) somebody could write a short ray tracing howto, I am sure Tood could be convinced to host it under the (...) (25 years ago, 1-Dec-99, to lugnet.cad.ray)
 
  (canceled)
 
 
  Re: The embossed Lego logo
 
(...) Very cool--I'll try it out when I get home. Thanks for your help! Dave! (25 years ago, 23-Nov-99, to lugnet.cad.ray)
 
  Re: The embossed Lego logo
 
Dave Schuler: (...) If you choose the maximum quality setting in l3p you should get the LEGO logo on the studs. Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (25 years ago, 23-Nov-99, to lugnet.cad.ray)
 
  The embossed Lego logo
 
On some POV-ray Lego images I've seen the Lego logo rendered on each stud; forgive a potentially simple question, but how is this done? I expect I'm missing something fairly basic, but my renderings show only smooth, flat studs. Any suggestions? (...) (25 years ago, 23-Nov-99, to lugnet.cad.ray)


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