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 CAD / Ray-Tracing / *3050 (-5)
  POV dat - 3626b289 - Minifig Head with Thick Brown Eyebrows, Smirking Face - POV  [DAT]
 
0 Minifig Head with Thick Brown Eyebrows, Smirking Face - POV 0 Name: 3626b289.dat 0 Author: J.C. Tchang [tchang] 0 !LDRAW_ORG Unofficial_Part 0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt 0 // Inline POV code generated by (...) (15 years ago, 9-Aug-11, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: How would you do it?
 
(...) Yes, there are parallel lights that work just like orthographic cameras. Check the docs. This way you will get uniform lighting on every object in the scene. Mike (15 years ago, 24-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) I am using an orthographic camera because I don't want perspective at all. I didn't try parallel lights. (there are such? or do you mean area?) That may be what I need to correct the shading differences. One thing I'm still chasing is that I (...) (15 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) FastRad is a good choice for this scene. I would also use a parallel camera and lights. Mike (15 years ago, 22-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (15 years ago, 5-Jun-11, to lugnet.cad.ray)

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