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 CAD / Ray-Tracing / *2377 (-5)
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I'd agree with this. But what I do with an L3Lab output (which is how I generate my static images in POV from LDraw files) is immediately strip the camera and viewpoint stuff out and make it into an .inc file, my main file just includes what (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LPUB - POV problem
 
(...) Hi Ludo, Actually there is a check box the lets LPub automatically overwrite files when splitting MPDs. I'm not at my LDraw computer right now, so I cannot tell you what it is called. Kevin (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray)
 
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LPUB - POV problem
 
(...) From my use of LPUB, it seems when you have an MPD file that the program splits it into its individual LDR files before it renders everything. If you go into the directory where the mpd file is, you will probably find the LDR files that LPUB (...) (20 years ago, 15-Jan-05, to lugnet.cad.ray)


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