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 CAD / Ray-Tracing / *1432 (-5)
  Re: Excellent rendering...
 
(...) I don't think I said that. At least it was not my intension. What I meant to say was that the standard colour/surface definitions in L3P / LGEO need some tweaking to get those results. Fredrik (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Beatiful.... So.. Is there a new version of L3P coming up with a "realistic" switch? :) THL (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
Fantastic renderings ! Both ! The Brazil 3D-Studio and the POV-Ray. Now the question is: how can we "normal" users (without Silicon graphic equipment ;-) ) make SO NICE renderings ?! For example I'm using ML-Cad, L3PAO, LGEO parts library and (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
(...) Depends on what part it is and how it was oriented wrongly. For example, for the 6536 "Crossblock", I added a rotate statement to the very end of the declaration of "lg_6536" in the file "lg_6536.inc" from LGEO. You'll find that the (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)
 
  Re: LGEO orientation problem
 
how do you add the rotate statement or reposition a piece that is incorrectly oriented? -tk "Fredrik Glöckner" <fredrigl@math.uio.no> wrote in message news:qrdit2u7p7x.fsf....uio.no... (...) (22 years ago, 3-Sep-02, to lugnet.cad.ray)


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