| | Re: How do you tell clock to do this ....? Please help me
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(...) That's it thanks (...) Sure I have that part but thanks for telling me againg. You are great friend Ahui You will will like what i'm doing once is done. CU (...) (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | Re: How do you tell clock to do this ....? Please help me
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(...) Sample POV code #if (clock > 100 and clock < 200) object {..... } #endif ******* Make sure that in your ini file you use: inital_frame = final_frame = inital_clock = final_clock = -Ahui www.ozbricks.com/jediagh/ (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | How do you tell clock to do this ....? Please help me
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How do you tell clock to show an object while is in frames 100 to 200 and before 100 and after 200 the object must be not showing? Thanks (22 years ago, 24-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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(...) this is in the .pov file? I know about that, the thing I am looking for is a way for adjusting this without modifing the .pov L3P generated. (...) Those are some cool animations, I esspecialy like the one with the slide doors. (...) Roland (22 years ago, 23-Jun-02, to lugnet.cad.ray)
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| | Re: Aspect ratio (via L3P)
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(...) The aspect ratio is given in the camera statement, namely this one: right -4/3*x You can edit this one to get the effect you want. BTW, did anybody see my latest animation? It's at: (URL) file is called "seminar-2.2mb.mpg" Fredrik (22 years ago, 22-Jun-02, to lugnet.cad.ray)
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