| | Aspect ratio (via L3P)
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Is there a way to set the aspect ratio of a scene trough the ini file? I am working on the export of my LD4DModeler program and noticed the image is going to be compressed when the specified width/height is not 4:3. It would be cool if L3P had a (...) (22 years ago, 22-Jun-02, to lugnet.cad.ray)
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| | Re: Tilting the camera
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Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)
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| | creating textured floor, how to?
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i am creating a scene, and i am wondering how to make the floor wood? (22 years ago, 18-Jun-02, to lugnet.cad.ray)
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| | Re: How can I hide an object in a frame?
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Yes, it will work as Roland has suggested using a bunch of #if statements. I have used this technique to make a parade of Classic Space vehicles (I'll upload the movie soon) passing by the camera. I wanted to save memory and parse time by only (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
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| | Re: How can I hide an object in a frame?
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Funny, I was thinking about this myself yesterday while testing some stuff. I think you've got to play around with major #IF structures based upon the clock variable. Roland. (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
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| | How can I hide an object in a frame?
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I'm making an animation where I need to hide pieces of a trains as they pass the end of a track "just like in simcity games" How can I tell pov-ray to hide a piece when it gets to <0,0,-2800> if the trains goes from <0,0,300> and it ends at (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
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| | Thankyouthankyouthankyou! Re: Omitting DAT-code from POV output files?
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(...) Ah-ha! This bit is the part that was messing me up! I wasn't leading the LDraw lines with the 0 character. Now the part converts to a 4.5K .pov file! Thank you very much for helping me work this out! Dave! (22 years ago, 13-Jun-02, to lugnet.cad.ray)
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| | Re: Omitting DAT-code from POV output files?
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(...) I think this is what you want to do: 0 File header 0 L3P IFPOV 0 POV-Ray version of file goes here .... 0 L3P ELSEPOV 0 Ldraw version of file goes here .... 0 L3P ENDPOV 0 End of file 0 Andy (22 years ago, 12-Jun-02, to lugnet.cad.ray)
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| | Re: Clipping
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(...) Thanks Anders! I've been playing around with it for a few days and I think I now have a grasp of the basics. At this point I'm on to screwing up bigger and more complicated POVRay objects. Here's what I've come up with so far (WARNING: (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
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| | Omitting DAT-code from POV output files?
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Now that I've made my first baby steps into the wild world of inlined POV-Ray code, I have a whole fleet of brand new dumb questions to ask, so here goes the first one: I've created a clone part in POV-Ray, the .pov file for which is somewhere (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
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