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 CAD / Ray-Tracing / *1067 (-5)
  Re: Rendering Problem
 
I've had this problem with some parts and some defined but missing parts (90.dat for example) what I've done to fix it is when I find a missing or wrong lgeo part I copy the ldraw part file and rename it to something like 90nolgeo.dat so that I can (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
 
  Re: Rendering Problem
 
(...) Something similar hapened to me when I first started playing with l3p and pov-ray. My problem was that I was missing two updates for the LGEO librairy. I only had the initial release. The original librairy and the updates can be found on this (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
 
  Rendering Problem
 
I'm hoping someone can help me with this problem. I have a model that I'm trying to render in POV-Ray. I built it in MLCad and use L3PAO to convert it to a POV file, using LGEO parts whenever possible. Somewhere along the line, this part: (URL) (...) (23 years ago, 14-Dec-01, to lugnet.cad.ray)
 
  Re: Acurate colours in MLCAD & Pov-Ray - my DAT
 
X-posting to the other groups I accidentaly cut. & here is a picture for comparison between the LDraw colours (left) & Suz's accurate colours (right) (URL) blue & the tan benefit the most from the new colours. Here is the DAT file that I created (...) (23 years ago, 9-Dec-01, to lugnet.cad.dat.ideas, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.cad.ray)
 
  Acurate colours in MLCAD & Pov-Ray
 
Just recently I was trying to find an old colour for a model that I was building. During my searching I came across Suz's Color Reference: (URL) had all of the colours of current & past LEGO pieces :-) I also found a post by Steve Bliss: (URL) of (...) (23 years ago, 9-Dec-01, to lugnet.cad.dat.ideas, lugnet.cad.dev, lugnet.cad.mlcad, lugnet.cad.ray)


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