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 CAD / Ray-Tracing / *1052 (-10)
  Re: POV Animation
 
Solved it! I was still running WMP 6.4 on W2K, downloaded WMP 7.1 and now the codec works. Not sure why The Playa couldn't handle it though. Dan (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: POV Animation
 
"Carsten Schmitz" <casz@gmx.de> wrote in message news:Gn87Kz.C30@lugnet.com... (...) I (...) play it after downloading the MPEG-4 codec, and The Playa (comes with DivX installation on Windows) is unable to open the file. Which version of DivX did (...) (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: POV Animation
 
Did you use Anton Rave's pov-ray lego lib? (...) (23 years ago, 23-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  POV Animation
 
Hello! Talking of animations: I did this movie a long time ago with POVRay. Its like 50 MB uncompressed. I used DivX to compress is and it is less then one megabyte now. So please take a look at it. Maybe one time i will let it re-render in a higher (...) (23 years ago, 22-Nov-01, to lugnet.cad, lugnet.cad.ray)
 
  Re: Minifig Heads
 
hehehe sorry I bothered you, it was a typo, too many 1s in a few spots. Gary (just learnig to hand code pov) Bram Lambrecht <BXL34@po.cwru.edu> wrote in message news:5.0.2.1.0.20011...wru.edu... (...) the (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Minifig Heads
 
(...) I'm using POV 3.1, but I didn't check the code either. There may be an issue with using Color14 *and* the image_map in the same material. Also, make sure the image exists in the correct location and that the '...' in 'transform <...>' is an (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Minifig Heads
 
Which version of pov are you useing? 3.1 or 3.5? I'm getting a few errors with that. Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:000301c172c4$d3...1681@bl... (...) (23 years ago, 22-Nov-01, to lugnet.cad.ray)
 
  Re: Can LDAO do this? (was: anyone interested in rendering for me?)
 
steve barile wrote... (...) Try adding the follwing to QUICKRES.INI located in C:\Program Files\POV-Ray for Windows v3.1\renderer [320x240, No AA, 10 Frames] Width=320 Height=240 Antialias=Off Initial_Clock=1.0 Final_Clock=10.0 Final_Frame=10 Then (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Error in POV Ray
 
Jeroen de Haan wrote... (...) Lutz Uhlmann has put a construct like #ifdef(lg_xxxx) #else #declare lg_xxxx = ... ... #end in all his files to avoid redefinition errors if a lg_xxxx.inc file is included twice. (it is not needed by L3P because it only (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray, lugnet.cad)
 
  RE: Minifig Heads
 
(...) In general, improved results for any rendering are accomplished by editing the POV file. Each LDRAW part gets converted to a POV 'object' when you run L3P. If you use -lgeo, then the object is simply a transformation of the LGEO object for the (...) (23 years ago, 21-Nov-01, to lugnet.cad.ray)


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