| | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) Steve Bliss
|
| | (...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
|
| | |
| | | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) Travis Cobbs
|
| | | | "Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
|
| | | | |
| | | | | | Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad) Alex Farlie
|
| | | | (...) This is what I meant by nested textres.- sub-textures. (...) You are right, I was wrong. However a more complex texture could be built up from simpler ones.(I.E No top level texture The sub texture being made up from simpler 'bitmaps') - This (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
|
| | | | |