| | Re: Seeking Lugnet community help for a freeware computer game
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(...) all! and some extra parts you wouldn't count into minifig parts at first sight like the 2x2x2 slopes. unfortunately you cannot generate any skeletons or battle druids 'cos the arms are hard coded. no drop down box for these two: (4 URLs) mr. (...) (18 years ago, 14-Jul-06, to lugnet.cad, lugnet.cad.mlcad, FTX)
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| | Re: Using Stone Colors in LDraw/MLCAD
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(...) Victory! I used this method to get the stone colors, and everything is turning out right. In conclusion, here are the three stone hex numbers: Dark Stone Gray: 0x02635F61 Medium Stone Gray: 0x02A3A2A4 Light Stone Gray: 0x02E5E4DE I've been (...) (18 years ago, 11-Jul-06, to lugnet.cad.mlcad, lugnet.color)
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| | Re: Using Stone Colors in LDraw/MLCAD
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(...) That's correct. The "next version" of L3P will support it, as far as I know, but it's impossible to say when that will be out. LDView does support it, and LDGLite might. However, the current L3P does support 12-bit dithered colors 24-bit color (...) (18 years ago, 10-Jul-06, to lugnet.cad.mlcad, lugnet.color)
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| | Re: Using Stone Colors in LDraw/MLCAD
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(...) I'm pretty certain l3p doesn't recognise bley (or ldconfig.ldr) unfortunately. Tim (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
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| | Re: Using Stone Colors in LDraw/MLCAD
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(...) MLCad doesn't currently use ldconfig.ldr but other apps should (l3p, ldview, etc..) Specifying the number they recognise should be enough. (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
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