 | | Re: What about a LEGO TECHNIC tutorial
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| (...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (20 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
| |  | | Re: What about a LEGO TECHNIC tutorial
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| (...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (20 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
| |  | | Re: What about a LEGO TECHNIC tutorial
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| (...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (20 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
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