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 CAD / MLCad / 1938 (-20)
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jonathan Wilson" <jonwil@tpgi.com.au> schreef in bericht news:I2otFD.srF@lugnet.com... (...) Good luck :-) I have plans and some ideas for a minifig scale Runabout and did some designing in MLCad. But never finished. Maybe I will pick this up once (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Christian Treczoks" <ct@braehler.com> schreef in bericht news:I2oo6H.20nJ@lugnet.com... (...) ... but never the less: a great model! Jaco (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How sweet! I am not sure what dish that is? Jaco "Øyvind Steinnes" <phoenix@online.no> schreef in bericht news:I2npLv.Lzv@lugnet.com... (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
Great models! I rendered a picture with them docked at the station. Though I think they are too big a scale :-( See Brickshelf: (URL) Allemann" <jason@parlugment.org> schreef in bericht news:I2nnKF.3D9@lugnet.com... (...) of (...) far as (...) (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How about this challenge, build a NCC-1701-D MOC scaled to these: (URL) a proper minifig scale Enterprise (any of them) would be the ultimate :) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Hey, challenge yourself! Build a DS9 in scale to this Startrek ship ;-) (URL) (No, it is not mine) SCNR, Christian (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jason Allemann" <jason@parlugment.org> wrote in message news:I2nnKF.3D9@lugnet.com... (...) Space (...) :-( (...) I'm not following the discusions on lugnet.space, and normaly dont build any space related stuff in LEGO, but has always been (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Actually I've been following your DS9 project with great interest (amazing rendition by the way). When I finished my (URL) Enterprise> one of the projects I was considering was a DS9 to scale with it. I even got as far as prototyping one of (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space, FTX)
 
  Challenge! Build Startrek ships to DS9 scale.
 
Hi all builders, cadders, datters, mlcadders and spacers, I challenge anyone to make Startrek spaceships to the scale of my Deep Space 9 station! Who's in for it? Jaco P.S. Currently I have some ideas for an Enterprise D, a Runabout and the Defiant. (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Some new MOCs
 
Hi all! Since I am writting in a hurry, I wanted to announce my latest project this way: (URL) Visit my announcement at 1000steine.de> Hope you enjoy! Leg Godt! (URL) my oldgrey Homepage: (URL) (20 years ago, 7-Aug-04, to lugnet.loc.de, lugnet.trains, lugnet.build.schleim, lugnet.announce.moc, lugnet.cad.mlcad, FTX)  
 
  Re: (First post) enter position and rotation dialog
 
(...) What you're trying to do is define a rotation vector, which can also be explained as a "custom-oriented axis". Its origin is always 0,0,0 and it will extend in the direction set by the XYZ coordinates. This way of working is very powerful, (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) There are also keyboard shortcuts for those operations. Rotate around Y axis: 'A' and Ctrl+right or left arrows Rotate around X axis: Ctrl+up or down arrrows Rotate aournd Z azis: Ctrl+'home' or 'end' --Ryan (URL) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) That and the fact that doing patterns well is much more challenging, especially on curved surfaces. -Orion (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) If you're using MLcad, there should be a toolbar with six circular arrow buttons in it. Those arrow bottons will rotate the part along all three axes. The arrows are modeled according to the top-view (default lower left frame), where the left (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  (First post) enter position and rotation dialog
 
Hi everyone, I just started getting interested in lego modeling in MLcad, and I am really enjoying it. I am having a little trouble with it though..maybe you can help me out... I have placed a part (plate 1x2) into the work area, and I need to (...) (20 years ago, 27-Jul-04, to lugnet.cad.mlcad)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Unfortunately I haven't worked on the other two dragon body parts the last months. The head-details takes me to trouble. nad then there is only the outer hull. See here: (URL) would be glad, if anybody else wants to complete the parts. CU (...) (20 years ago, 27-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Building DS9
 
(...) implimentation. I'm the kind of person that would reinvent the wheel just to say "hey, that wheel's mine! I made it myself!" Seriously, though, I've always wanted to build my own versions of the Trek ships; In fact, have you seen the Scorpion (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)


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