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 CAD / MLCad / 1921
    (First post) enter position and rotation dialog —Jeremy Vandivere
   Hi everyone, I just started getting interested in lego modeling in MLcad, and I am really enjoying it. I am having a little trouble with it though..maybe you can help me out... I have placed a part (plate 1x2) into the work area, and I need to (...) (20 years ago, 27-Jul-04, to lugnet.cad.mlcad)
   
        Re: (First post) enter position and rotation dialog —David Laswell
     (...) If you're using MLcad, there should be a toolbar with six circular arrow buttons in it. Those arrow bottons will rotate the part along all three axes. The arrows are modeled according to the top-view (default lower left frame), where the left (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
    
         Re: (First post) enter position and rotation dialog —Orion Pobursky
      (...) That and the fact that doing patterns well is much more challenging, especially on curved surfaces. -Orion (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
    
         Re: (First post) enter position and rotation dialog —Jeremy Vandivere
     Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
    
         Re: (First post) enter position and rotation dialog —David Laswell
      (...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
    
         Re: (First post) enter position and rotation dialog —Ross Crawford
     (...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
   
        Re: (First post) enter position and rotation dialog —Ryan Farrington
     (...) There are also keyboard shortcuts for those operations. Rotate around Y axis: 'A' and Ctrl+right or left arrows Rotate around X axis: Ctrl+up or down arrrows Rotate aournd Z azis: Ctrl+'home' or 'end' --Ryan (URL) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
   
        Re: (First post) enter position and rotation dialog —Miguel Agullo
   (...) What you're trying to do is define a rotation vector, which can also be explained as a "custom-oriented axis". Its origin is always 0,0,0 and it will extend in the direction set by the XYZ coordinates. This way of working is very powerful, (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 

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