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 CAD / MLCad / *1939 (-40)
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in message news:I2pnux.1y2v@lugnet.com... (...) (URL) > its buildt of just 5 bricks :) (...) The dish is 2.4cm in diameter. There is no partnumber on it and I'm not sure what set it came in. With a (...) (20 years ago, 20-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jonathan Wilson" <jonwil@tpgi.com.au> schreef in bericht news:I2otFD.srF@lugnet.com... (...) Good luck :-) I have plans and some ideas for a minifig scale Runabout and did some designing in MLCad. But never finished. Maybe I will pick this up once (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Christian Treczoks" <ct@braehler.com> schreef in bericht news:I2oo6H.20nJ@lugnet.com... (...) ... but never the less: a great model! Jaco (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How sweet! I am not sure what dish that is? Jaco "Øyvind Steinnes" <phoenix@online.no> schreef in bericht news:I2npLv.Lzv@lugnet.com... (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
Great models! I rendered a picture with them docked at the station. Though I think they are too big a scale :-( See Brickshelf: (URL) Allemann" <jason@parlugment.org> schreef in bericht news:I2nnKF.3D9@lugnet.com... (...) of (...) far as (...) (...) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
How about this challenge, build a NCC-1701-D MOC scaled to these: (URL) a proper minifig scale Enterprise (any of them) would be the ultimate :) (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Hey, challenge yourself! Build a DS9 in scale to this Startrek ship ;-) (URL) (No, it is not mine) SCNR, Christian (20 years ago, 19-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
"Jason Allemann" <jason@parlugment.org> wrote in message news:I2nnKF.3D9@lugnet.com... (...) Space (...) :-( (...) I'm not following the discusions on lugnet.space, and normaly dont build any space related stuff in LEGO, but has always been (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) Actually I've been following your DS9 project with great interest (amazing rendition by the way). When I finished my (URL) Enterprise> one of the projects I was considering was a DS9 to scale with it. I even got as far as prototyping one of (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space, FTX)
 
  Challenge! Build Startrek ships to DS9 scale.
 
Hi all builders, cadders, datters, mlcadders and spacers, I challenge anyone to make Startrek spaceships to the scale of my Deep Space 9 station! Who's in for it? Jaco P.S. Currently I have some ideas for an Enterprise D, a Runabout and the Defiant. (...) (20 years ago, 18-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Some new MOCs
 
Hi all! Since I am writting in a hurry, I wanted to announce my latest project this way: (URL) Visit my announcement at 1000steine.de> Hope you enjoy! Leg Godt! (URL) my oldgrey Homepage: (URL) (20 years ago, 7-Aug-04, to lugnet.loc.de, lugnet.trains, lugnet.build.schleim, lugnet.announce.moc, lugnet.cad.mlcad, FTX)  
 
  Re: (First post) enter position and rotation dialog
 
(...) What you're trying to do is define a rotation vector, which can also be explained as a "custom-oriented axis". Its origin is always 0,0,0 and it will extend in the direction set by the XYZ coordinates. This way of working is very powerful, (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) There are also keyboard shortcuts for those operations. Rotate around Y axis: 'A' and Ctrl+right or left arrows Rotate around X axis: Ctrl+up or down arrrows Rotate aournd Z azis: Ctrl+'home' or 'end' --Ryan (URL) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) That and the fact that doing patterns well is much more challenging, especially on curved surfaces. -Orion (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  Re: (First post) enter position and rotation dialog
 
(...) If you're using MLcad, there should be a toolbar with six circular arrow buttons in it. Those arrow bottons will rotate the part along all three axes. The arrows are modeled according to the top-view (default lower left frame), where the left (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
 
  (First post) enter position and rotation dialog
 
Hi everyone, I just started getting interested in lego modeling in MLcad, and I am really enjoying it. I am having a little trouble with it though..maybe you can help me out... I have placed a part (plate 1x2) into the work area, and I need to (...) (20 years ago, 27-Jul-04, to lugnet.cad.mlcad)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Unfortunately I haven't worked on the other two dragon body parts the last months. The head-details takes me to trouble. nad then there is only the outer hull. See here: (URL) would be glad, if anybody else wants to complete the parts. CU (...) (20 years ago, 27-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Building DS9
 
(...) implimentation. I'm the kind of person that would reinvent the wheel just to say "hey, that wheel's mine! I made it myself!" Seriously, though, I've always wanted to build my own versions of the Trek ships; In fact, have you seen the Scorpion (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Building DS9
 
Doug, I think I beat you to that. :) (URL) luck. That's a great model! Corey (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) That one is under "Minifig Flame" -Orion (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Hmm, yes it would have. So would other parts with weird curvy surfaces like the flame/seaweed piece (considering the fact that the first dragon's body parts have all been completed, I'm surprised that I can't find that part anywhere). (...) I (...) (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Re: Cockpits, and Facets, and Ninja, oh my!
 
(...) Aack! This would've been a nice part to (URL) 3D Scan>. But short of FedExing the part to me at my hotel (as I don't have one on hand) that's probably not gonna happen.. I could try to have one of my students take a stab at it in 3DStudio or (...) (20 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Cockpits, and Facets, and Ninja, oh my!
 
I downloaded copies of LDraw and MLcad a few days ago, and I've been building digital versions of a few of my models, but I ran into a couple of problems: 1. Using MLcad, I couldn't get (URL) this piece> to close flush to (URL) this piece>. There (...) (20 years ago, 24-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts, FTX)
 
  Building DS9
 
Dear folks! As of today I have started to collect pieces for my model of the Deep Space 9 station from the same named Startrek series. I created this model way back completely digitally in MLCad, but I am attempting to make it for real! The model is (...) (20 years ago, 24-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) good point. I'll fix it with the next site update. anyway to give a short answer now: mlcad 3.11, lsynth 2.0, no specific order needed, but it is wise to install mlcad first to spot errors with the part-library. (...) :-))) w. (20 years ago, 16-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) I'm glad you like it! praise from the code-god itself saves my day :-))) (...) w. (20 years ago, 16-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) Slick presentation, great work. One nit, you may want to mention what versions of the software this tutorial prereqs. Also is there an order dependency on which one has to be installed first? I agree with Kevin, you rock! Thanks for sharing! (20 years ago, 14-Jul-04, to lugnet.cad.mlcad)
 
  Re: New tutorial: Running LSynth through MLCad's interface
 
(...) Willy, THanks so much for this tutorial. It is awesome that you put the work into it. Greatly appreciated. (...) Kevin (20 years ago, 14-Jul-04, to lugnet.cad.mlcad)
 
  New tutorial: Running LSynth through MLCad's interface
 
Hi folks, generating hoses, chains and electical cabels has never been easier - even for people with little CAD experience. Check out this tutorial about MLCad's newest feature and go down to the nuts and bolts of the prog: www.holly-wood.it "Synth" (...) (20 years ago, 14-Jul-04, to lugnet.announce, lugnet.cad.mlcad)  
 
  Re: Reports in MLCad
 
(...) Thanks Michael, I'll give that a try (and I'm looking forward to the next version as well) Ken (20 years ago, 11-Jul-04, to lugnet.cad.mlcad)
 
  Re: Reports in MLCad
 
Ken, this sounds like a bug in MLCad. I'll investigate that. The other point is that the next version of MLCad will support the offical color definitions based on the LDraw.org color standard. In the mean time you can do the following (so far I (...) (20 years ago, 11-Jul-04, to lugnet.cad.mlcad)
 
  Reports in MLCad
 
Can anyone answer this question ? Why does this happen. If I use a colour from the "More" section of the colorbar toolbar eg; Sand Green (378) or Sand Blue (379) that show as their correct names when I view them in the parts section at the top of (...) (20 years ago, 9-Jul-04, to lugnet.cad.mlcad)
 
  Re: Attention: Serious bug in MLCad V3.10 !
 
Hello, (...) Parts. (...) This one does indeed work for me too. just downloaded version 3.11 and adjusted the .ini, this time without the backslash and it is still working :-) Keep up the good work, Michael! Greetings Maico Arts (20 years ago, 6-Jul-04, to lugnet.cad.mlcad)
 
  *** MLCad V3.11 is available ***
 
Hi, MLCad V3.11 is a bug-fix release to V3.00 and corrects the following bugs: 1) Scan path function causing crash and not working correctly 2) Hide Feature doesn't change modified attribute 3) Bug when removing sub-models from mpd projects As usual (...) (20 years ago, 6-Jul-04, to lugnet.cad.mlcad)
 
  Re: Attention: Serious bug in MLCad V3.10 !
 
(...) I just did a quick test: [SCAN_ORDER] 1 = SHOW <LDRAWDIR>\Parts 2 = HIDE <LDRAWDIR>\Parts\s 3 = HIDE <LDRAWDIR>\P 4 = HIDE <LDRAWDIR>\P\48 5 = SHOW <LDRAWDIR>\NewParts And the parts in NewParts showed up in MLCad without having to use Scan (...) (20 years ago, 6-Jul-04, to lugnet.cad.mlcad)
 
  Re: *** MLCad V3.10 is available ***
 
Hello Willy (...) I will try this kind of setup again. If it works for you, it should work for me too! Thanks (...) supporting (...) upgrading the (...) biggest (...) Hmm, I think we will see it at LEGO World... About the language dll, I think I (...) (20 years ago, 6-Jul-04, to lugnet.cad.mlcad)
 
  Attention: Serious bug in MLCad V3.10 !
 
Hi to all MLCad users. I just found a realy serious bug in MLCad, I must say I don't know what I did when I implemented the search-path feature but at least during testing my mind completely failed and I didn't see any obvious bug. I'm realy sorry (...) (20 years ago, 6-Jul-04, to lugnet.cad.mlcad)


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