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(...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (22 years ago, 29-Jul-04, to lugnet.cad.mlcad)
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 | | Re: (First post) enter position and rotation dialog
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(...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (22 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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 | | Re: (First post) enter position and rotation dialog
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Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (22 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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 | | Re: (First post) enter position and rotation dialog
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(...) There are also keyboard shortcuts for those operations. Rotate around Y axis: 'A' and Ctrl+right or left arrows Rotate around X axis: Ctrl+up or down arrrows Rotate aournd Z azis: Ctrl+'home' or 'end' --Ryan (URL) (22 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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(...) That and the fact that doing patterns well is much more challenging, especially on curved surfaces. -Orion (22 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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(...) If you're using MLcad, there should be a toolbar with six circular arrow buttons in it. Those arrow bottons will rotate the part along all three axes. The arrows are modeled according to the top-view (default lower left frame), where the left (...) (22 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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Hi everyone, I just started getting interested in lego modeling in MLcad, and I am really enjoying it. I am having a little trouble with it though..maybe you can help me out... I have placed a part (plate 1x2) into the work area, and I need to (...) (22 years ago, 27-Jul-04, to lugnet.cad.mlcad)
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 | | Re: Cockpits, and Facets, and Ninja, oh my!
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(...) Unfortunately I haven't worked on the other two dragon body parts the last months. The head-details takes me to trouble. nad then there is only the outer hull. See here: (URL) would be glad, if anybody else wants to complete the parts. CU (...) (22 years ago, 27-Jul-04, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dat.ideas, lugnet.cad.dat.parts)
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 | | Re: Building DS9
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(...) implimentation. I'm the kind of person that would reinvent the wheel just to say "hey, that wheel's mine! I made it myself!" Seriously, though, I've always wanted to build my own versions of the Trek ships; In fact, have you seen the Scorpion (...) (22 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
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 | | Re: Building DS9
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Doug, I think I beat you to that. :) (URL) luck. That's a great model! Corey (22 years ago, 25-Jul-04, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad)
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