| | Re: Voting now open for April's MOTM and SOTM contests
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Hello Orion Well.. i think the renders turned out great and it shows each model in a neutral way. I know it is a lot of work to do these not to mention even the time you have to put in this. I still need the authors desire to show their model in the (...) (21 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Yes. (...) No. I did after all post all this once before, so it's not that I didn't WANT to share it... (...) So fix your bug already! :-) (21 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Since you're either lazier than I am, or you have an aversion to sharing, I did the search myself and found the your Mlcad view settings. :^) (URL) -A0.71,0,0.71,0.28,0...,0.39,0.65 -v4 to ldglite and pressing F12 gives these l3p camera (...) (21 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I'm coming around to that viewpoint as well... much easier to standardise. (21 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Actually the only one I use for instruction renders besides those is the "MLCad default view" which is a bit flatter (view point at a lower latitude) than the LDraw isometric view. All my POV camera angles are done purely by trial and error. (...) (21 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
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