| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I'm well aware of my knowledge limitations regarding good camera position, settings, etc. I'm open to suggestions and/or training. I apologize for the way the renders turned out this month, I was hoping for a good start to the new format. (...) (21 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) As an entrant, I have one comment. I understand the desire to to render all models with the same setting but I think those settings need to be tweaked a bit. The default camera settings allow for a perspective effect, but at close range, they (...) (21 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I've gotta agree here. It's not so much the distortion that's the problem, it's that the viewpoint is so high that you don't get a clear enough view of the sides. It's especially noticeable in (URL) this> shot. What latitude is the camera set (...) (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Actually I was thinking about using a different rending technique every month. This month it was POV-Ray Jeroen's Radiosity Include. And I lied, next month won't be MLCad straight but LDGLite. Maybe I should post a 3-4 month outlook? -Orion (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Yes, maybe it's a good idea to use MLCad straight, but the models look *so* much better when POV:ed, it's a pity not to do it... I think a distant camera with a small angle, giving a nearly isometric view, is best if using POVRay. Of course, (...) (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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