| | Re: BFC and Primitives
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| Also, I believe, that no matter whether you use Back Face Culling or not, Having the vertices wound correctly in the DAT files is still a good thing. In the absence of a standard winding, then Documenting in each part the way the polygons are wound (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: BFC and Primitives
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| (...) You have to calculate a vertex normal in order to do lighting. However, it doesn't have to be the correct normal if your rendering engine supports 2-sided lighting (like OpenGL does). In this case, calculating a normal that points backwards (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
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