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 CAD / Development / Organizations / LDraw / *1861 (-5)
  Re: BFC and Primitives
 
(...) I have a question. Given that the cylinder primitives (among others) are used in situations where they are either the inner surface or the outer, won't adding BFC information to them cause problems? --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: BFC and Primitives
 
(...) You have to calculate a vertex normal in order to do lighting. However, it doesn't have to be the correct normal if your rendering engine supports 2-sided lighting (like OpenGL does). In this case, calculating a normal that points backwards (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: BFC and Primitives
 
Also, I believe, that no matter whether you use Back Face Culling or not, Having the vertices wound correctly in the DAT files is still a good thing. In the absence of a standard winding, then Documenting in each part the way the polygons are wound (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldraw.org MOTM & SOTM Winners for February 2002 (belated)
 
(...) Both winners are very interesting! Congratulations to both. I hope you still receive as many contestants in the future LDraw MOTM and SOTM contests. Fredrik (23 years ago, 7-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  ldraw.org MOTM & SOTM Winners for February 2002 (belated)
 
Hello, Sorry about the delay, but I've been sick for the last week. :-( So I apologize to everyone, especially the winners, which are; MOTM: Jeremy Sproat for "Icosahedron", his fascinating exercise in hinged complexity. SOTM: Rick Hallman for (...) (23 years ago, 7-Mar-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  


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