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 CAD / Development / Macintosh / *820 (-5)
  Re: LSynth on Mac OS X
 
(...) Wow. You're a one-man Mac compatiblity machine. I almost wish I had a Mac so I could play with all the toys you've ported. Tim (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  LSynth on Mac OS X
 
I just realized today that the (URL) LSynth source code> builds fine on Mac OS X. Apologies if this has already been established, but it's news to me. I'd previously only been aware of the PC binary version (URL) available here>. The Tk GUI works, (...) (19 years ago, 30-Mar-07, to lugnet.cad, lugnet.cad.dev.mac, FTX)  
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (19 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)


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