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 | | Re: Bricksmith tips and techniques
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| (...) I hope you are not alarmed that someone has been snooping around in there! :) In fact, I hadn't actually tried to commit anything; frankly, I'd just left that as an exercise for anyone else who thought the colorized icons were handy (which (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
| | |  | | Re: Bricksmith tips and techniques
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| (...) Thanks. I love to have happy users! (...) Good gosh, someone is even digging through my CVS repository! The reason you're not able to commit anything, incidentally, is because you are not listed as a Developer on my project. Anyway, if you (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
| | |  | | Re: LDView 3.1 on Mac OS X!
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| I'm delighted to see another developer supporting the Macintosh. (...) Yeah, LDraw/Unofficial just seemed like the logical choice. That was feature that went nowhere, though. I never even documented it, because I didn't think anyone else supported (...) (19 years ago, 27-Feb-07, to lugnet.cad.dev.mac, FTX)
| | |  | | Re: Bricksmith tips and techniques
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| (...) Hey, cool axes. Yes, I'm still really using ldglite. Hoever, I just got a new MacBook! Hey, I wonder if the new development tools will compile a a "fat" binary of ldglite. I'll have to look into that when I have the time. Chris (19 years ago, 25-Feb-07, to lugnet.cad.dev.mac, lugnet.cad)
| | |  | | Re: LDView 3.1 on Mac OS X!
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| (...) Correction to the screenshot link I just posted of LDView with a more compact Qt style: (URL) Sorry for the double post. Jim (19 years ago, 22-Feb-07, to lugnet.cad.dev.mac, FTX)
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