 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) I don't think it has to be. My friend made me a parts list from MLCAD and it was arranged alphabetically by part description. I think it would make the most logical sense to sort a parts list by part number. Russell (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) When I create a set of instructions, I use MacMegaPOV/POV-Ray to individually render a super-high-quality image for each step. I then arrange them manually with a page-layout program. My ultimate goal is always to print them. Of course, (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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