 | | Re: Mac Brick CAD 2.3b2 (critical bug)
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Following my release of MBC 2.3b2 the other day, I've been notified of a critical crash bug in the editor, where inserting parts will cause the application to crash. I've now posted an update Mac Brick CAD 2.3b3 that fixes this. If you have (...) (22 years ago, 23-Jun-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD 2.3b2
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(...) Thanks for getting this out for us, Andrew! Even though the URL above doesn't work I was able to grab it and am now happily using it! (It should read mbc.html at the end I believe...) Greetz, Anton (22 years ago, 21-Jun-04, to lugnet.cad.dev.mac)
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 | | Mac Brick CAD 2.3b2
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Just a quick note, I've placed MBC 2.3b2 on my .mac site (URL) is only a minor fix update, * Improvements to the render engine * Bug fix for the display of .mpd files * The Imperial Star Destroyer will render about 2 seconds quicker on my system (...) (22 years ago, 19-Jun-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) I think this is what Don is refering to. Using Don's ldgliteargs to 800x537 on my aging 8 MB VRAM machine so ldglite would launch using the ATi renderer. GL_VENDOR ='ATI Technologies Inc.' GL_RENDERER ='ATi Rage 128 Pro OpenGL Engine' (...) (22 years ago, 25-May-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (22 years ago, 21-May-04, to lugnet.cad.dev.mac)
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