 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (22 years ago, 21-May-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (22 years ago, 20-May-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Ah, that explains my mysteriously low load time. I did the measurement on the 2nd try. So, I'd say anything drawing in the fps range is certainly getting some benefit from the opengl acceleration. Don (22 years ago, 18-May-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro 128MB: Load: 3437 ms Draw: 1907 ms It's worth noting that if I load the file a second time, the load portion drops to 313 ms, so the only way to be sure that disk (...) (22 years ago, 18-May-04, to lugnet.cad.dev.mac)
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 | | Re: Mac Brick CAD and the Imerial Star Destroyer
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(...) Maybe you're running into one of those weird oddities of the Apple opengl drivers. For example rendering to the GL_FRONT buffer really renders to a hidden back buffer. There are times where this setup causes you to use triple buffering, which (...) (22 years ago, 17-May-04, to lugnet.cad.dev.mac)
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