 | | Re: Multiple parts was Re: Mac LDraw Viewer comments
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(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | QTVR of a model
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While beta testing LDraw Viewer, I created this model. It took only a few hours (spread out over a few days). (I created the model for real years ago.) I am also learning how to use L3P, so I created an QTVR of the model rendered with POV-Ray. (URL) (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | mac.ldraw.org updated completely
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I think I have gotten mac.ldraw.org completely updated. Anyone who would like to double check stuff please do. I changed the name to "LDraw Macintosh Community" (with a new graphic too) and got rid of "members" and "join" pages. James (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Multiple parts was Re: Mac LDraw Viewer comments
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(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: Mac LDraw Viewer comments
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(...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (23 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
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