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 CAD / Development / Macintosh / *276 (-5)
  Re: ldglite broke in Mac OS X 10.2.2
 
On keys not being received by GLUT apps: Date: Tue, 26 Nov 2002 09:20:44 -0800 To: Mac OpenGL List <mac-opengl@lists.apple.com> From: Geoff Stahl <gstahl@apple.com> Subject: Re: Glut and key events This is a know problem with glut apps run from the (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: BrickDraw3D 0.5 Released for OS X
 
(...) Hey, this is the first time I've downloaded this program but it worked for me in OS X.2.2, though it was quite slow moving pieces and I couldn't figure out how to add parts. There was a pop up menu box in the top right corner of the window, (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Hello! Try (URL) well Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:H68xBJ.8E@lugnet.com... (...) Ldraw (...) (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
(...) I can't seem to get there from here. I can get to here though: (URL) the LdGLite (Mac) link on that page is also broken. Don (23 years ago, 27-Nov-02, to lugnet.cad.dev.mac)


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